A New Licensed Leatherface arrives to The Texas Chain Saw Massacre

LEXINGTON, KENTUCKY and TOKYO, JAPAN (1/22/2025)— Gun Interactive and Art Bully Studios worked together to bring a much anticipated licensed Leatherface to the world of The Texas Chain Saw Massacre.

2003 Leatherface, whose look was crafted by special effects artist Scott Stoddard, has been combed over obsessively to ensure that this unique version of Leatherface is perfectly captured in game. Bigger in stature, donning leather bracers, and equipping a new chainsaw, 2003 Leatherface is as menacing, grimy, and gritty as ever. Special attention was paid to accurately deliver the look of this mask. Multiple layers of skin from Leatherface’s victims are overlaid one another with leather cord tying them together. Players can expect to unlock a new execution with 2003 Leatherface as well.

Content Pass holders will automatically unlock 2003 Leatherface and he will be on sale for $6.99 USD for non-content pass holders on Tuesday, January 28th, 2025.

The Texas Chain Saw Massacre is available on Playstation®4, Playstation®5, Xbox One, Xbox Series X|S, PC via Steam and the Microsoft Store, as well as Game Pass on Xbox and PC.
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About Gun Interactive
Based in Kentucky, Gun Interactive is a publisher and creative studio for interactive entertainment composed of industry veterans with unique and complementary backgrounds. The team shares a passion for horror and a vision that game development is not just the creation of a product, but the blending of art, design, and technology to produce experiences that engage and entertain players from all over the world. The mission of Gun is to create authentic interactive horror experiences and engage gamers and fans of the genre across a wide range of platforms.

About Black Tower Studios
Black Tower Studios was founded in 2012 and is based in Tokyo. President and Creative Director Richie Casper is from Atlanta, Georgia. Although he has lived in Japan for about 20 years, he still has a southern accent, and can use English, Japanese, and Japanese with a Western Japanese accent depending on the TPO. He is not limited to the world of gaming; he also writes novels and produces music. CTO Kohei Kamata came down from the mountain tops of Yamagata Prefecture and is a high-tech engineer with extensive experience creating console-specific game engines, dating back to the early PlayStation and up to current consoles specializing in Unreal Engine 4.

Vic

Editor / Writer / Producer For Drop the Spotlight

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